AI Insights · Timothy · April 2024
Top 5 First Person Games on Android in Ecuador, Q1 2024
Explore the performance of the top 5 first-person shooter games on Android in Ecuador for Q1 2024, including revenue, downloads, and active user trends.
In the first quarter of 2024, the top five first-person shooter games on the Android platform in Ecuador showed varying levels of performance in terms of revenue, downloads, and active user engagement. Here's a detailed breakdown based on Sensor Tower data.
Call of Duty: Mobile Season 7 from Activision Publishing, Inc. started the quarter strong with weekly revenue of around $11.7K, which gradually declined to approximately $5.9K by the end of March. Weekly downloads peaked at 17.6K in mid-January but saw a decrease to about 8.1K by the end of the quarter. Active users remained relatively stable, fluctuating between 80K and 86K throughout the period.
Minecraft by Mojang had modest weekly revenues, starting at $1K and remaining consistent around this value. Downloads were negligible, with only a few downloads recorded early in the quarter and none in the later weeks. Active users were also low, fluctuating between 39 and 53 throughout the quarter.
Arena Breakout: Realistic FPS from Level Infinite saw a notable peak in weekly revenue at $1.1K in late January, which then declined to around $395 by the end of March. Downloads spiked dramatically to 23.6K in mid-January but dropped to approximately 1.9K by the end of the quarter. Active users showed a similar trend, starting at 15.4K in early January and peaking at 31K mid-month before stabilizing around 18.9K by the end of March.
Blood Strike - FPS for all by NetEase Games had a gradual increase in weekly revenue, starting at $167 and reaching $596 by the end of March. Weekly downloads showed significant growth, peaking at around 20.9K in mid-March. Active users started at 27K and saw a consistent increase, peaking at 63K by the end of the quarter.
Call of Duty®: Warzone™ Mobile, another title from Activision Publishing, Inc., launched in late March. It quickly gained traction with a significant weekly download peak of 68.9K in its launch week, followed by 22.4K in the subsequent week. Active users were also strong, starting at 61.3K and then dropping to 35.9K in the final week of the quarter. Weekly revenue for this new entry started at $1.1K and rose to $1.5K in its second week.
For more detailed insights and data, visit Sensor Tower.